"Hung Scavengers" VR evaluation: close both eyes and a chaos shot

If you are very concerned about VR games, the name "Hover Junkers" should be no stranger to it. As a few well-produced content that feels like a complete game, this game is mainly based on many people. It is famous for online battles. Although it is still being constantly updated, many features have been guaranteed but they haven't really been added, but as a game, its main content has basically been completed, so it's time to see how it works. .

The core gameplay of Hover Junkers can be said to be very simple and understandable. The search for videos on the Internet can basically be understood. Simply put, you need to drive a steampunk spacecraft in a wasteland-style world and use Vive handles to manipulate the firearms. Your only goal is to kill all others who are not on your ship, or you can team up to compete. Everything depends on your choice.

However, in terms of shooting this absolute core, "Hover Junkers" does not seem to be "core." To say that a multiplayer game is more or less a game of competition technology, the situation is not the same in this game. Because it is a VR game, and uses the Vive handle left-right aiming tool, so in the game you want to accurately shoot the target, and is no longer a simple movement of the front sight, and there is no front sight in the game, you want to hit the target must be real Find the "feel".

Admittedly, when you feel good, it's easy to hit the target. You can warm up by shooting the bottle in the training shooting range in the game. But be aware that after entering the game you will find out how warm-up is useless and the game requires you to put your entire body into battle. For example, when shooting, you need to squat down or sideways behind an obstacle so that you can avoid being shot. At this time, if you want to shoot someone, you can only extend your arm to blindly shoot. Although there are times when you can aim a little, but in most cases the opposite is behind the bunker. After a few attempts, I believe most people will give up aiming instead of random fire.

If for a competitive game, such a situation may make many people think there is a problem with game design. But the problem is that Hover Junkers hasn't promoted itself to a competitive game, and the way it's been struggling to do it is to some extent pretty straightforward. This not only reduces the pressure on the novice player to get started, but also creates a sense of satisfaction when the opponent is swept away. Whether it's fortunate or not, it's refreshing and interesting to be able to feel after the game.

In addition, you need to control the spacecraft while shooting, use the handle to move on the map to catch up, and at the same time, you can take back various kinds of scrap iron to build your own bunker. This DIY-style element can be said to be very interesting and instantly gives people a sense of belonging to the ship on which they are located. When there are two people on a boat, you can also divide the work. Whoever opens the boat and shoots it is also very enjoyable.

It is worth mentioning that the game uses open room match pairs, you can create your own room, you can also join the existing room, and even a local LAN connection. So if you know a few friends who play VR, it's not too hard to get a group to play a game, and the delay in joining online matches doesn't seem to be high. There are Asian servers in the game, but when you connect, you basically don't see any room. This may be the problem that all VR network battle games currently face. The hardware is not popularized, and the users themselves are very few. "Hover Junkers" is even less and less.

However, as also mentioned above, the core gameplay of the game is very interesting, and the satisfaction of gunfighting is also in place. If you are a fan of shooting games, this game will definitely satisfy you. Although there are no more people playing in part, the game provides some other small entertainment modes, and is still adding new content. In the long run, the content of the game should be very guaranteed. The current price of the game on Steam is 100 yuan. It can be said that it is not expensive, and anyone who is interested in it can try it out.

Panasonic Feeder

What is Feeder on the placement machine? What is Feida on the placement machine? Feida is the main accessory of the placement machine. Its function is to mount the SMD patch components on the feeder, and the feeder provides components for the placement machine for patching.

In the placement machine, the feeder functions to supply the chip component SMC/SMD to the placement head in a regular pattern and order for accurate and convenient pickup, which occupies a large number and position in the placement machine. It is also an important part of choosing a placement machine and arranging the placement process. Depending on the SMC/SMD package, feeders typically have a variety of tapes, sticks, waffles, and bulk materials.

Tape feeders with the different size such as 8mm, 16mm, 24mm, 32mm, 44mm, 56mm etc.

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