ARM pushes new GPUs to bring VR/AR into mainstream mobile devices

Chip company ARM today announced the Mali-G51 GPU, which is based on the Bifrost architecture and is expected to introduce VR and AR into the mainstream mid-market. The Mali-G51 will be used as a replacement for the Mali-G71. Although the Mali-G71 also uses the new Bifrost architecture, the G51 is more energy-efficient.

The Mali-G51 is by far the smallest Mali GPU capable of supporting Vulkan. The goal is to enable VR and AR to move from high-end devices to mainstream devices.

Dan Wilson, a senior engineer at ARM, said: "Our first GPU of the Bifrost architecture was the Mali-G71 that was released earlier this year. Now we can make more devices capable of running AR and VR experiences."

"Our goal is to mainstream the VR experience. Photo-realistic VR games are driving the GPU vendor's roadmap development, in addition to AR, more convenient VR social networking environment, business and 360 video. Watch the experience."

The company is also pursuing technologies that can improve the experience of Microsoft's HoloLensAR. "Current games are constantly based on live scenarios and user feedback. For us, we ensure that video and images can be effectively combined."

In terms of performance and efficiency, G51 and Mali-T830 have improved performance by 60% and performance by 60%.

ARM also introduced the Mali-V61, which provides the VP9 video encoding format and improves the HEVC performance of next-generation devices. The Mali-V61 can provide the most efficient 4K live streaming for real-time video applications, such as Facebook Live and Periscope. It saves 50% bit rate compared to the previous generation of codecs, enabling efficient transmission of high-definition content. The Mali-V61 can also scale from 1080p 60 frames on a single core to 4K 120 frames on multiple cores, enabling the highest-definition streaming on any mobile device from flagship, mainstream to entry level.

Wilson said: "In recent years we have seen an explosion in user-generated video, which is mainly due to high-quality cameras on smartphones and apps like Snapchats and Periscope."

We have never seen such a high frequency before. Mobile devices need to be able to handle these videos and compress these videos as well as possible.

ARM explained that the Mali-G5 and Mali-V71 have been licensed to multiple customers and will appear in mobile devices in 2018.

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