How "references" work in Android and Java

This article explores a deep dive into how references function in Android and Java, offering insights that every developer should understand. As an Android developer, if you're not using WeakReferences appropriately, you might be missing out on critical tools to manage memory efficiently.

A few months ago, I co-authored a book titled "Android High Performance" with Diego Gincini. One of the most popular chapters focused on memory management for Android. In it, we discussed how memory works on mobile devices, what causes memory leaks, why it's important, and techniques to prevent them. Over the years, I've noticed a common tendency among developers to ignore or downplay memory-related issues. After all, the immediate needs of development often take precedence over long-term stability.

Why fix something that’s not broken? We’re always eager to deliver new features for the next demo, even if it means leaving behind some technical debt. But this kind of short-sighted approach can lead to bigger problems down the line. Technical debt isn’t just about code—it affects team morale, software quality, and user satisfaction. The consequences are often hard to measure, like the impact of a politician ignoring long-term policies for short-term gains. In software, the stakes are even higher because the pace is faster, and the effects of poor design can manifest quickly.

While there are many resources on good software design principles, this article aims to provide a concise yet comprehensive overview of the different types of memory references used in Android. Understanding these concepts can help you write more efficient and robust applications.

First, what exactly is a reference in Java?

In Java, a reference is a way to access an object. There are four built-in types of references: StrongReference, SoftReference, WeakReference, and PhantomReference. Some developers simplify this by grouping them into strong and weak references, with weak references having two levels of strength. Regardless of your classification, understanding these types is essential before deciding how to categorize them yourself.

So, what do these references mean in practice?

StrongReference is the default type. When you create an object like MyObject object = new MyObject();, you're creating a strong reference to that object. As long as this reference exists, the garbage collector won't reclaim the object. This is typically what you want, but it also means that if you're not careful, you could end up with memory leaks.

A thorough understanding of how references work in Android and Java

Take a moment to think about where potential issues might arise in this example.

What’s the problem here? An AsyncTask is created and executed within the Activity’s onCreate() method. However, the inner class holds a reference to the outer Activity throughout its lifecycle. If the Activity is destroyed, the AsyncTask still holds a reference to it, preventing it from being garbage collected. This is a classic example of a memory leak.

Side note: I used to ask candidates during interviews to demonstrate how to create a memory leak instead of asking theoretical questions. It was always more engaging and revealing!

Memory leaks aren’t just a concern when an Activity is destroyed. They can also occur during configuration changes—like switching from landscape to portrait mode. If the AsyncTask holds a reference to a View, for instance, it may cause a crash when the View is no longer valid. For example, if an AsyncTask references a ProgressDialog and the screen orientation changes, the ProgressDialog may have already been destroyed, leading to a null pointer exception.

So, how can we avoid such issues? The answer lies in using the right type of reference. In the next section, we’ll introduce WeakReference and explain how it helps prevent memory leaks in Android applications.

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